The Cheaper The Mortgage

The cheaper the mortgage, the more vibrant the cultural scene—it’s almost an economic law. When people aren’t crushed under the weight of exorbitant housing costs, they have room to breathe, to create, to take risks. In neighborhoods where the rent isn’t devouring their every dollar, artists, writers, and musicians can afford to be bold, to experiment, to push boundaries without worrying about where the next meal is coming from.

A vibrant cultural scene thrives on the energy of those who aren’t constantly calculating the cost of their passion in dollars and cents. It’s in these places, where the mortgage doesn’t dictate every life decision, that the real innovation happens. The art is raw, the music is loud, and the ideas flow freely because they aren’t being stifled by financial anxiety.

But as soon as the rents start rising, that vibrancy fades. The artists move out, replaced by those who can afford to buy in but bring nothing new to the table. The galleries close, the venues shut down, and the once-thriving neighborhood becomes just another sterile, gentrified outpost, trading cultural vitality for property value. So yes, the cheaper the mortgage, the more vibrant the cultural scene—because creativity, at its best, demands freedom, and freedom is a luxury few can afford when the price of living gets too high.

The cheaper the mortgage, the more vibrant the cultural scene—so it goes. When folks aren’t selling their souls to make rent, they can actually do what they’re meant to do: create, invent, make a little noise. In those places where the rent isn’t high enough to give you an ulcer, artists, writers, and musicians can mess around, take some chances, and maybe even make something halfway decent without having to think about how they’ll keep the lights on.

It’s pretty simple math: when you’re not being bled dry by your landlord, you’ve got some space in your head for ideas, and ideas are what keep a culture alive. You see it over and over—wherever the rent’s low, the art’s loud, the music’s wild, and people are full of crazy, wonderful notions. But once the rents go up, the party’s over. The artists pack up and split, chased out by people with money but no imagination. The galleries shut down, the bands move on, and what’s left is just another nice, boring neighborhood where nothing interesting ever happens.

So, yeah, the cheaper the mortgage, the more vibrant the cultural scene—because creativity thrives when people aren’t scared to death about how they’re going to pay for it. And when that fear creeps in, well, kiss it all goodbye. So it goes.

Film Executive Priorities

In the high-stakes world of Hollywood, film executives emerge as tragicomic figures, navigating a landscape where profit, status, and survival dominate every decision. Their priorities are not mere tasks to be checked off but are deeply embedded in the very fabric of the industry. It’s a brutal game where the sharpest minds, the quickest thinkers, and the most adaptable personalities manage to stay afloat.

This relentless pursuit of success transforms the executive into a creature of habit, constantly juggling the demands of the industry with the need to project an image of invincibility. The job isn’t just about making movies—it’s about managing perceptions, manipulating appearances, and staying one step ahead in a world where a single misstep can mean the end of a career.

At its core, the list of priorities reflects a reality where the tangible aspects of filmmaking—storytelling, artistic vision, and cultural impact—often take a backseat to the more pressing concerns of maintaining power, securing status, and ensuring profitability. The executive’s world is one where the symbols of success—box office numbers, awards, high-profile talent—are more important than the substance behind them.

This isn’t just a reflection of the film industry; it’s a mirror of a larger societal structure where appearances often trump reality, and where the pursuit of status and survival drives every action. The film executive, caught in this relentless churn, must constantly balance the demands of the industry with the need to project a carefully curated image, all while navigating an environment that is as competitive as it is unforgiving.


  1. MORTGAGE

The wolf at the door, gnashing its teeth at the heels of the Hollywood executive. The mortgage is not just a monthly bill but a blood pact with the American Dream, a constant reminder that even those who sit atop the gilded ladder of success are shackled to their McMansions and Beverly Hills bungalows. They live in fear, a fear that propels them to hustle harder, scheme deeper, and sleep lighter. A mortgage might be seen as a signifier within a larger economic text, signifying stability, security, or responsibility. However, like all signifiers, its meaning is not fixed but is deferred through its relationship with other signifiers, such as “home,” “debt,” or “ownership.” The mortgage is part of a system of signs that constructs the executive’s identity and place within the capitalist structure, yet this identity is never stable, always contingent on the interplay of these signs. Even the most basic need, financial stability, is subsumed into the hyperreal, where personal security is linked to participation in the system of production and consumption. The mortgage represents a connection to a material reality that is increasingly mediated by financial institutions, themselves part of the hyperreal economy.

2. LOOKING BUSY FOR INVESTORS

In the cutthroat kingdom of Hollywood, appearance is nine-tenths of the law. The executive, with phone glued to ear, must always seem on the verge of something monumental—a deal, a breakthrough, a seismic shift in the cinematic cosmos. Investors, those shadowy overlords of capital, need to see their dollars in action. Even when there’s nothing brewing, the executive must conjure up the illusion of ceaseless motion, the alchemy of turning time into gold. Here, the appearance of productivity is more important than actual productivity. This aligns with Baudrillard’s idea that in a hyperreal society, appearances often replace substance. The goal is to simulate busyness to satisfy investors, whose perceptions are shaped by the spectacle of business rather than its actual outcomes.

Looking busy” can be deconstructed as an act that is less about actual productivity and more about the performance of productivity—a simulacrum of work. Derrida would point to the slippage between the appearance of busyness and the reality of it, showing how the sign of busyness defers its meaning through the context of investor expectations, capitalist pressures, and the performative nature of corporate roles.

3 NAVIGATING STUDIO POLITICS

A danse macabre where every step could be your last. The studio is a viper’s nest of egos, alliances, and betrayals, where power flows like mercury—slippery, toxic, and ever-shifting. The executive must glide through this perilous landscape with the grace of a seasoned diplomat, mastering the art of the backhanded compliment and the well-timed smirk. One false move, and you’re out—exiled to the barren wastelands of irrelevance. Studio politics can be seen as a battleground within the Symbolic order, where the executive must engage in a constant interplay of signifiers—status, power, alliances—to assert their position. Their desire to navigate these politics reflects their attempt to find a stable identity within the ever-shifting Symbolic structure.

The rules and strategies of studio politics are not natural or self-evident but are constructed through language and social practices that can be deconstructed to reveal the contingent and unstable nature of these power structures. Studio politics can be seen as a game of signs, where the real power dynamics are obscured by layers of posturing, alliances, and strategies—essentially, simulations of control and influence.

4 AVOIDING BLAME FOR FLOPS:

Failure is the black plague of Hollywood, and the savvy executive knows how to inoculate themselves against its deadly grip. When the box office tanks or the critics sharpen their knives, the blame must be deflected with the precision of a master fencer. The trick is to position oneself just outside the blast radius, ensuring that when the bomb goes off, it’s someone else’s career that gets blown to bits. Lacan would interpret this as a manifestation of the subject’s desire to avoid the confrontation with the Real, the traumatic kernel of failure or inadequacy that threatens their constructed identity. By avoiding blame, the executive seeks to maintain their position in the Symbolic order, deferring any encounter with the Real.

In a hyperreal world, responsibility is deflected and diffused. The goal is not to produce successful films but to maintain the illusion of success by avoiding blame. This reflects Baudrillard’s notion that accountability becomes a game of signs rather than a reflection of reality. The concept of “blame” could be deconstructed to show how it is distributed within the film industry. Blame is not a simple, direct concept but one that is always deferred—shifted between individuals, contexts, and interpretations. Derrida would highlight how the avoidance of blame involves a play of signifiers, where responsibility is displaced and reinterpreted depending on the narrative constructed around a film’s failure.

5 PER DIEMS/EXPENSES


The lifeblood of the Hollywood hustle. In an industry where every meal could be a power play and every drink a negotiation, per diems and expenses are not just perks but essential tools of the trade. The savvy executive understands the delicate balance of indulgence and excess, knowing when to pick up the tab and when to let someone else sweat over the check. Per diems and expenses can be seen as signifiers within the economic and social text of the film industry. Derrida would likely explore how these expenses are not just monetary compensations but also symbols of status, entitlement, and participation in a capitalist system. Their meaning is not inherent but is constructed through their role within the larger network of industry practices and expectations.

These could be seen as symbolic signifiers that contribute to the executive’s Imaginary identity—signs of their success, importance, and value within the industry. The focus on per diems and expenses is a way to sustain the fantasy of a successful self-image.

6 MAXIMIZING PERSONAL BRAND:

The executive is not merely a person but a walking, talking billboard. In Hollywood, you are only as valuable as your last headline, your last tweet, your last Instagram post. Personal brand is the currency of clout, the key to unlocking doors that might otherwise remain bolted shut. The executive must constantly feed the beast, curating an image that is equal parts enigmatic and aspirational, ensuring their name remains a golden ticket in the eyes of the industry. The personal brand is a construct of the Imaginary, where the executive seeks to project an idealized version of themselves. This brand is a fantasy that helps them navigate the Symbolic order, providing a sense of coherence to their fragmented sense of self.

The personal brand is a simulacrum—a constructed image that executives project and maintain. It is less about who they are and more about how they are perceived, fitting perfectly into Baudrillard’s idea that identity itself becomes a simulation. The personal brand is a form of “deterritorialization,” where the executive abstracts themselves from their specific role or function within the industry to become a more fluid, marketable entity. This brand can then be reterritorialized as a commodity within the capitalist system, generating new flows of desire and capital. The “personal brand” can be deconstructed to reveal how identity is constructed through the play of signs. Derrida would argue that the personal brand is not a fixed or stable identity but a series of signifiers that are constantly in flux, dependent on how they are interpreted by others. The brand is a construct that defers meaning through its associations with success, influence, and marketability.

7 MAINTAINING INDUSTRY CONNECTIONS

Hollywood is a club where membership is everything. The executive’s Rolodex—or rather, their iPhone contacts—represents the sum total of their power. It’s not just about knowing the right people; it’s about knowing when to call, what to say, and how to make the stars align. Securing A-list talent isn’t just a task—it’s a seduction, a game of high-stakes courtship where the prize is immortality on the silver screen. :Connections and talent are commodities in the hyperreal system, valued more for the signs they represent (status, success) than for their intrinsic qualities. The actual relationships or talent become secondary to the symbols they represent in the industry’s symbolic economy.

Connections and talent are not inherently valuable but gain their meaning through their position within the industry’s network of signifiers. Derrida would deconstruct the idea of “securing” talent to show how this process is about creating and maintaining relationships that are themselves constructed through language and social practices, always subject to reinterpretation and renegotiation. Connections and talent are part of the capitalist assemblage that organizes and directs flows of desire and production. By securing these connections, the executive ensures their continued relevance and power within the larger capitalist machine, maintaining their position in the system.

8 CHASING THE LATEST TREND

In a town where yesterday’s news is ancient history, the executive must have their finger on the pulse of the next big thing. Trends in Hollywood are as fickle as the wind, and the executive must be both a soothsayer and a gambler, betting big on what’s hot today and what might sizzle tomorrow. It’s a race against time, against irrelevance, where the spoils go to those who can turn a fad into a fortune before the world moves on. This reflects the hyperreal’s constant need for novelty and stimulation. Trends are not driven by genuine cultural shifts but by the need to perpetuate the cycle of consumption, creating a simulacrum of progress and innovation.

Chasing trends can be seen as a response to the shifting desires of the Other. In Lacanian terms, trends are part of the Symbolic order, constantly reshaping what is considered desirable. The executive’s pursuit of trends reflects their attempt to align with the ever-changing desires of the Other. Trends represent new flows of desire that capitalism seeks to capture and exploit. The executive’s pursuit of these trends is an attempt to align with the ever-shifting movements of desiring-production, ensuring they remain plugged into the most current and profitable flows.

The pursuit of trends can be seen as an example of différance in action—where the meaning of success is constantly deferred through the latest cultural and economic shifts. Derrida might argue that trends are part of an endless play of signs, where what is considered “in” or “valuable” is never stable but always changing, dependent on the shifting interpretations within the industry.

9 WINNING THE NETWORKING GAME

The cocktail party, the charity gala, the film festival circuit—these are the executive’s battlegrounds. Networking isn’t just a skill; it’s an art form, a delicate dance of proximity and distance, of knowing when to press the flesh and when to keep your cards close to your chest. In Hollywood, it’s not about what you know but who knows you—and, more importantly, what they think of you.

Networking is a construct that relies on the play of signs within the social text of the industry. Derrida would suggest that the “game” of networking involves a series of strategic moves within a system where meaning is never fixed, and where relationships are constantly being renegotiated. The “win” is never absolute but is always contingent on the shifting interpretations of success within the industry. Networking is another part of the capitalist assemblage, where relationships are commodified and transformed into flows of power, information, and capital. The networking game is about capturing and directing these flows in ways that benefit the executive’s position within the industry. Networking is an extension of the Symbolic order, where the executive’s identity is constructed and reinforced through relationships with others. The “game” is a symbolic exchange where signifiers of success are traded, and the executive’s subjectivity is affirmed by their position within this network.

Networking is another simulation, where relationships are often superficial and transactional, valued more for their potential to generate signs of success than for any real connection or collaboration.

10 CONTROLLING THE NARRATIVE

In the land of make-believe, perception is reality. The executive must be a master storyteller, not just on screen but in life, spinning the narrative of their own career with the deftness of a Pulitzer-winning novelist. They craft the story that will be told at industry lunches, in Variety headlines, and in the whispered gossip of studio backrooms. Control the narrative, and you control your destiny.

Controlling the narrative is an attempt to direct the flow of desire within the capitalist system. By shaping how events are perceived, the executive can influence the direction of capital and desire, ensuring that they remain a key node in the network of desiring-production.

Controlling the narrative is about managing the simulation itself. It’s not about reflecting reality but about shaping perceptions, which aligns with Baudrillard’s idea that the media and cultural industries create a reality that is mediated, controlled, and, ultimately, a simulation. In Lacanian theory, the narrative can be seen as a means of shaping the Imaginary and Symbolic orders. By controlling the narrative, the executive attempts to manage the signifiers that define their identity and the perception of their work. It’s a way of maintaining the coherence of the Symbolic structure in which they operate.

The narrative is central to Derrida’s idea of deconstruction. To “control the narrative” is to attempt to fix meaning within a text (whether a film, a career, or a brand). Derrida would argue that this is an impossible task because narratives are always open to reinterpretation and deconstruction. The attempt to control the narrative is a struggle against the inherent instability of meaning.

11 LEVERAGING DATA ANALYTICS FOR MARKETING

Numbers are the new gods in Hollywood, worshipped for their ability to predict the unpredictable, to turn gut feelings into actionable insights. The savvy executive understands that data isn’t just a tool but a weapon, one that can be wielded to justify budgets, to greenlight projects, to target audiences with laser precision. In the age of algorithms, the executive must be both mathematician and magician, turning cold, hard data into box office gold.

Data analytics represents the codification of reality into numbers and algorithms, which are then used to create simulations of audience preferences and behaviors. The goal is not to understand reality but to manipulate it through the simulation of predictive models.

Data analytics can be seen as an attempt to bring the Real (the chaotic, unpredictable nature of audience desires) into the Symbolic order by quantifying and predicting it. However, this attempt is always incomplete, as the Real resists full symbolization. The executive’s reliance on data reflects their desire to master the unpredictable elements of the industry.

Data analytics can be deconstructed to show how it represents an attempt to fix and quantify what is inherently fluid and interpretative—human behavior and desire. Derrida would likely critique the notion that data can fully capture or represent reality, highlighting the gap between the sign (the data) and what it is supposed to signify (human preferences, behaviors). The use of analytics is part of the broader capitalist text that tries to impose order and meaning on a complex, shifting reality.

12 FRANCHISE POTENTIAL

Sequels are the bread and butter of the industry, the cash cows that keep the studio lights on. Every project is scrutinized for its potential to spawn a universe, to generate spinoffs, prequels, and merchandise lines that extend far beyond the original film. The executive’s job is to think not just in terms of one movie but in terms of a dynasty, an empire built on the back of a single story.

Franchises are the ultimate simulacra—endlessly reproducible, detached from any original reality, and existing purely as commercial products designed to perpetuate themselves within the hyperreal. Franchises are repetitive structures within the Symbolic order that offer a semblance of stability and predictability. For Lacan, this could reflect the executive’s desire to cling to familiar signifiers that promise continued success, avoiding the anxiety of confronting the Real.

Franchises are highly efficient machines within capitalism, designed to capture and exploit flows of desire across multiple iterations and markets. The executive’s focus on franchise potential reflects their attempt to create stable, predictable flows of capital and desire, ensuring continuous production and consumption.

Franchises are built on the repetition of signs—characters, narratives, aesthetics—that are meant to reproduce success. Derrida might explore how each iteration of a franchise both repeats and differs from the original, showing how meaning and value are never simply replicated but are always subject to change and reinterpretation. The “potential” of a franchise is never fully realized because it is always deferred through its various incarnations.

13 BOX OFFICE NUMBERS

The ultimate scorecard, the bottom line that determines whether you’re a genius or a has-been. Box office numbers are the lifeblood of the industry, the metric by which all decisions are judged. For the executive, every weekend is a crucible, where careers are forged or shattered by the cold, hard cash that flows through the turnstiles. Box office success is a signifier within the Symbolic order, representing the validation of the executive’s work by the Other (audiences, peers). The focus on numbers reflects the executive’s need to anchor their identity and success in quantifiable metrics.

Box office success is a signifier within the hyperreal system, detached from any intrinsic artistic value of the film. It is a metric that reinforces the simulation of success rather than reflecting any genuine cultural impact. Box office numbers are a quantifiable representation of the flows of desire that have been successfully captured by a film. These numbers are used to validate the effectiveness of the desiring-production processes at play and to direct future flows of capital and production.

14 ASSURING FILM QUALITY

Quality is a noble pursuit, but let’s be honest—it’s often a luxury that can only be afforded after the more pressing concerns of mortgages, investors, and marketing have been dealt with. If quality aligns with profitability, all the better, but the savvy executive knows that in the grand calculus of Hollywood, quality is often a secondary consideration, something to be pursued only if it doesn’t interfere with the bottom line.

Film quality is only a concern insofar as it facilitates the capture and direction of desire within the capitalist machine. If quality contributes to profitable flows, it is pursued; if not, it is secondary to the more pressing demands of maintaining and expanding the capitalist assemblage.

Quality is secondary to the other priorities because, in the hyperreal, the appearance of quality is often more important than quality itself. If quality is pursued, it is only because it serves the simulation of a successful product. The quality of the film might be less central because it pertains more to the Imaginary—an ideal that is not necessarily tied to the Symbolic structures of power, success, and survival in the industry. The executive’s concern with quality only when convenient suggests that the Imaginary ideal of creating art is subordinate to the Symbolic demands of profitability and status.


Hollywood Debt Obligations

“Hollywood has become a conduit for studios and artists to meet their debt obligations because studios are in great great debt and the job is not so much to make great movies, their job is to make their debt obligation”

In the labyrinthine fever dream of Hollywood, where ambition curdles into celluloid and dreams are monetized by the foot, a sinister inversion has taken root. The flickering silver screen, once a canvas for audacious visions, has become a relentless debt-peon, cranking out forgettable franchises like gears in a nightmarish machine. It’s a hall of mirrors where studios, bloated and teetering on the precipice of financial oblivion, churn out product fueled not by artistic passion but by the ravenous maw of their own bad bets.

Gone are the days of auteurs with Brylcreem and a messianic gleam in their eye, replaced by focus-grouped, derivative dreck, each film a cynical calculation, a desperate attempt to appease the faceless gods of the bottom line. The air is thick with the stench of burnt celluloid and broken promises, the muses sacrificed at the altar of quarterly reports. Scripts, once vibrant and subversive, are rewritten by committees of accountants, their souls leeched out, replaced with empty fan service and derivative sequels.

Even the actors, those beautiful, talented moths drawn to the flame, become cogs in the machine. Their faces, once canvases for a kaleidoscope of human emotions, are reduced to mere branding opportunities, their careers trajectories dictated not by artistic merit but by box office tallies. The independent spirit, the lifeblood of cinema, gasps its last breaths in the back alleys of Hollywood, choked out by the smog of corporate greed.

This is the new Hollywood, a dystopian funhouse where art surrenders to commerce, and the only true currency is the clinking of coins. A place where stories are birthed not from the human heart, but from the cold calculus of spreadsheets. A cautionary tale writ large in flickering images, a testament to the corrosive power of debt when it infects the very soul of a dream.

Expanded Universes and Auteur Theory

Sharp, you dig. Extended Universes are like psychic Skinner boxes, man. These sprawling narratives, with their intricate lore and endless franchises, pump out rewards – character arcs, epic battles, fan theories that bloom like digital peyote. We get hooked, wired right into the pleasure circuits. Deeper we delve, the more enmeshed we become in their programmed worlds.

These Universes function as a giant Big Other, a booming voice that dictates the rules, the good guys, the bad guys. We, the subjects, scramble to decipher its pronouncements, to conform to its narratives. It’s a control system, disguised as a playground. Extended universes – vast, sprawling fictions – they ain’t some harmless amusement park. They’re a goddamn subliminal flickervision machine, a full-on psychic programming job. These intricately woven narratives, these pantheons of characters and backstories, they slither into your meat and mess with your perception.

Infiltrating your eyeballs, your meatware mind with intricate narratives, pre-fabricated mythologies. It’s a slow burn, a Chinese mind control drip. World-building becomes world-binding. You get hooked on the lore, the characters, the whole damn fictional ecology. Here, we find sprawling necropolis-worlds, teeming with the detritus of a thousand narratives. Junk shops stacked high with plot twists, cast-off characters like severed limbs, and lore that leaks like a severed psychic artery. Here, we find sprawling necropolis-worlds, teeming with the detritus of a thousand narratives. Junk shops stacked high with plot twists, cast-off characters like severed limbs, and lore that leaks like a severed psychic artery. The gaze? A fractured kaleidoscope, a million flickering eyes of the Big Other peering down from the corporate monolith.

This universe, it’s a giant Symbolic Order, a web of rules and references spun so tight it holds the self together. You identify with a character, bam! – a chunk of your ego gets grafted onto theirs. You crave the next plot twist, the next expansion pack, that’s your lack howling, baby, a junkie jones for narrative fix.

The Narrative Override: Think of it like a virus, a self-replicating code. You jack in, and the universe starts rewriting your neural code. Every detail, every plot twist, every goddamn spaceship whooshes and lightsaber clang – it embeds itself deep in your psyche. You become a character in the damn story, your thoughts and desires molded by the universe’s script.

Manufactured Desire: And here’s the kicker – these universes, they manufacture a specific brand of desire. You crave the next hit, the next episode, the next piece of lore. It’s a feedback loop, man, engineered to keep you hooked, a dopamine drip straight to your pleasure centers. You chase shadows, phantoms constructed by the programmers, forever unsatisfied.

We, the scrambling horde, drawn by an insatiable hunger for the next fix, the next piece of the puzzle. Pretty soon, you start seeing the world through their lens, their conflicts become your own. They’re rewriting your code, splicing in subroutines of heroism, villainy, whatever their grand narrative demands. We chase shadows down neon-lit alleys, the echo of meaning just out of reach, forever chasing the dragon’s tail of completion. Identity? A flickering hologram, assembled from the flotsam and jetsam of a thousand stories, a bricolage self cobbled together from the chrome heroes and leather-clad villains that strut the screen. These extended universes, they’re psychic wormholes, burrowing into the id.

Auteur Theory

Now, shift gears, mainline some pure auteur juice. Here, the director’s mind becomes the throbbing control panel, a fleshy switchboard where reality is sculpted and twisted. They are the Bug-Eyed Monster, the puppeteer pulling the strings of the Symbolic Order. Their vision, a virus injected straight into the cultural bloodstream. We, the junkies, chase the auteur’s high, the unique brand of madness they cook up in their twisted laboratories. We crave the auteur’s signature style, the warped lens through which they view the world. It’s a brand loyalty for the soul, a search for the perfect fix, the auteur’s vision the only antidote to the gnawing emptiness within.

This cinematic shaman, pumps their own brand of psychic poison into the film. Their vision, their unique brand of storytelling, becomes the object of desire. Fans are word junkies, strung out on the auteur’s style, their every frame a fix. The auteur’s the spider spinning the web, the audience the hypnotized flies, drawn in by the auteur’s singular gaze. This cat’s got his own brand of desire, a twisted need to impose his sick fantasies on the world. He’s the one weaving the symbols, the one who decides which way the Gaze falls. You dig a director’s style, man, you’re hooked on his personal brand of madness. It’s like a psychic virus, rewriting your imaginary, turning you into a disciple of celluloid surrealism.

Auteur theory, now that’s a rusty hacksaw, a tool for dissecting the programming. It cuts through the director’s bullshit, exposes their obsessions, their recurring motifs. You start seeing the auteur as a whacked-out shaman, pumping their own brand of cinematic mojo into the celluloid. Their hang-ups become the story’s kinks, their worldview bleeding into every frame. Fans become detectives, sniffing out the auteur’s fingerprints, the hidden codes embedded in every scene. They’re deconstructing the program, man, pulling back the curtain on the Oz behind the camera.

Now, the Auteur theory throws a wrench in the works. These cats, these directors with their so-called visions – they’re like glitches in the matrix, man. Cracks in the programming. They see through the bullshit, see the underlying code manipulating the masses. They try to deprogram us with their whacked-out films, their jarring narratives. They shove the artifice in our faces, jolt us out of our comfortable delusions.

But here’s the rub: Are the auteurs any less manipulative? They’re just another program, another control system, imposing their own twisted vision. They yank you out of the frying pan of the universe and toss you straight into the fire of their own idiosyncrasies. The act of deconstruction can become its own program. We can get hooked on dismantling the codes, unraveling the hidden messages, trapped in an endless loop of analysis. We forget the visceral thrill, the emotional gut punch that the film originally delivered.

Both these trips, extended universes and auteur worship, they’re escapes, sure. A way to outrun the meat grinder of reality. But they’re also control mechanisms, man. Both universes and auteurs are just control booths in the Interzone. They offer a sense of order, a bulwark against the buzzing, chaotic Real. But the Real, that meat machine thrumming beneath, always seeps through. The universes become infested with contradictions, the auteurs with their own neuroses. It’s a word virus, man, a feedback loop of desire and escape. So, buckle up, fellow travelers, and hold on tight as we hurtle through the wormhole of fiction. Just remember, the exit might be a one-way trip.

The Escape Hatch is Malfunctioning: The truth? We need both. We need the Universes to blast open our minds, to take us on journeys beyond the meat world. We need the Auteur Theory to yank us back, to remind us that it’s all just a movie, a story cooked up by some joker with a camera. Whichever way you cut it, man, we’re caught in a maze of flickering stories. Extended universes or auteur deconstructions, it’s all a goddamn mind control experiment. The escape hatch is malfunctioning, buddy. We’re all lab rats in a fiction simulation. So, what do we do? We cut up the script, rewrite the code. We hack into the system with our own narratives, our own visions. We become the authors of our own goddamn stories. Now that’s a Burroughs ending, wouldn’t you say?

Yakuza Graveyard

Alright, cinephiles, lemme break it down for you about the king of Japanese badassery, Kinji Fukasaku! This dude wasn’t just directing flicks, he was orchestrating cinematic operas of violence, suspense, and a whole lotta style.

We’re talkin’ yakuza films, baby! Not your grandpappy’s samurai shootouts. Fukasaku ripped the Yakuza genre wide open with his “Battles Without Honor and Humanity” series. No romanticized honor codes here. These were brutal portraits of the modern Yakuza underworld, all shot with this raw, gritty energy that just punches you in the gut. It ain’t pretty, but damn is it captivating. It ain’t about honor, it’s about survival, about clawing your way to the top of a blood-soaked mountain of ambition.

But Fukasaku wasn’t a one-trick pony. Dude hopped genres like a kung fu master. “Doberman Cop”? Pure, uncut copsploitation brilliance. Shinichi “Sonny” Chiba kicking ass and cracking wise? That’s a goddamn Tarantino wet dream right there.

And then, the man pulls a fast one! Fukasaku wasn’t a one-trick pony. Dude throws a curveball with “Battle Royale.” School kids forced to kill each other on a deserted island? Whoa, Nelly! This ain’t your Saturday morning cartoon. It’s a social commentary disguised as a bloodbath, and it’s brilliant.

A film so ahead of its time, it’s still shocking today. Kids forced to fight to the death on a deserted island? Damn, Fukasaku wasn’t afraid to push boundaries, to make you squirm in your seat while simultaneously blowing your mind.

But here’s the thing I dig most about Fukasaku – the man wasn’t afraid to get weird. He throws in these unexpected bursts of humor, these pop culture references that come outta nowhere, like a disco ball in a sushi bar. It keeps you off-kilter, man. You never know what’s gonna happen next. Here’s the thing about Fukasaku,

He wasn’t just about the blood splatter. Sure, the violence is balletic, operatic even, but it’s there for a reason. It’s a commentary, a brutal reflection of a society teetering on the edge. He understood the power of juxtaposition, of a perfectly placed pop song cutting through the tension, a quirky character emerging from the carnage. It’s all about the rhythm, the unexpected breaks that make the violence hit even harder.

Absolutely! Fukasaku’s influence on Takeshi Kitano, or should I say Beat Takeshi for the old-school fans, is like gasoline on a fire. Kitano, the comedian turned accidental auteur, was supposed to star in Fukasaku’s “Violent Cop” but fate, or maybe a scheduling conflict intervened. Fukasaku had to step out, leaving Kitano to take the director’s chair for the first time.

Now, Kitano had zero directing experience, but here he was staring down the barrel of a genre Fukasaku practically redefined. It’s like learning to drive on a Formula One racetrack – baptism by fire, baby! But guess what? Kitano took the wheel and damn near pulled a drift.

Sure, “Violent Cop” ain’t as operatically violent as a Fukasaku masterpiece, but there’s a rawness, a dark humor there that’s pure Kitano. The unexpected cuts, the juxtaposition of silence and sudden brutality – that’s Fukasaku’s influence bleeding through.

Here’s the thing, Kitano took Fukasaku’s foundation and built his own twisted skyscraper on it. Fukasaku explored the brutal reality of the Yakuza, Kitano took it a step further, adding a layer of existential emptiness, a deadpan humor that makes you laugh while feeling vaguely unsettled. Films like “Sonatine” are a perfect example – a Yakuza flick where the gangsters are more lost souls than hardened criminals. The violence is still there, but it’s punctuated by moments of silence that stretch on like an uncomfortable pause in a bad joke.

So, Fukasaku was the kick in the pants that launched Kitano’s directorial career. He took the brutal energy of Fukasaku’s Yakuza films and infused them with his own dark comedic sensibilities. The result? A whole new generation of cinephiles discovering the beauty of a perfectly placed gunshot wound and a deadpan stare.

So, next time you’re craving a film that’ll punch you in the gut, make you think, and leave you humming the damn soundtrack, check out Kinji Fukasaku. This ain’t some museum piece, this is pure, uncut cinematic adrenaline. Now go forth and experience the Fukasaku fury!

The Illusion of Funding: How Hollywood Forgot How to Dream

The primary challenge for Hollywood now is to abandon the idea of creating various schemes around box office numbers, realizing that they could essentially “print money” using alternative financial methods, relying on box office and streaming figures to uphold the belief that these streams primarily funded projects.

What it funded was an artistic vision of cookie cutter films, superheroes and remakes sacrificed on the altar of free market nihilism creating the stagnated, homogenized content while disconnecting from diverse audiences and jeopardizing long-term sustainability we’re “enjoying” today

@bravojohnson

Hollywood: A Gonzo Audit in the Age of Algorithm Gods

Hollywood. Sunset Strip’s a fever dream neon jungle, where lizard kings in Armani suits wrestle with stacks of cash taller than the Hollywood sign itself. But listen up, you sun-baked celluloid cowboys, the celluloid tape is running out on this flickering projector of dreams. The sun bleeds down, casting long shadows on a town drowning in its own shallow, chlorinated pool water. The air, thick with suntan lotion and desperation, carries the faint echo of celluloid dreams long gone belly-up in the director’s pool.

Hollywood, huh? Land of dreams, or at least that’s what the flickering neon signs would have you believe. But lately, those dreams have been smelling more like a dusty back lot and stale popcorn than fresh film stock. Why? Because the suits in charge have turned storytelling into a goddamn slot machine, cranking out the same tired tropes faster than a Vegas croupier on a sugar rush.

These days, the “creatives” in Hollywood are more like financial alchemists, desperately trying to turn derivative dreck into cinematic gold. Superheroes, sequels, and remakes – these are the sacred cows worshipped at the altar of market cannibalism. Originality? Artistic vision? Gone the way of the dodo, sacrificed to the insatiable maw of the falsifiable box office beast.

These numbers, like flickering neon signs in a graveyard, promise untold riches, a siren song leading studios down a path of creative oblivion. They chase the elusive white whale of the billion-dollar gorilla, their eyes glazed over with visions of franchised turds and superhero spectacles, all churned out in a soulless assembly line of mediocrity.

The box office, that golden calf you’ve been worshipping, is starting to look a little less golden and a whole lot more like a tarnished tin god. Numbers are down, folks. Your blockbuster “universes” are more like black holes, sucking in creativity and spewing out the same tired tropes faster than a Kardashian can change husbands.

Here’s the truth, served straight up in a chipped tequila glass with a side of mescaline: you’ve been snorting your own exhaust fumes. You tell yourselves these superhero sagas and nostalgia rehashes are “printing money,” when in reality, they’re just printing out the same tired script, page after forgettable page. The result? A cinematic wasteland of homogenized dreck, a never-ending loop of predictable plotlines and CGI-laden spectacle that leaves audiences feeling like they’ve been force-fed lukewarm gas station nachos.

It’s a vicious cycle, this obsession with box office numbers. It disconnects Hollywood from the kaleidoscope of humanity, churning out the same tired tropes and expecting us to keep shoveling money into your greedy pockets.

This “alternative financing” you’re hawking, chasing those streaming service dollars like a junkie chasing a dragon? It’s a mirage shimmering in the desert heat of desperation. Sure, it throws some cash your way, but at what cost? You’ve sold your soul to the algorithm gods, trading artistic integrity for data-driven drivel.

But the truth, my friends, is as twisted as a Kardashian’s weave. These box office numbers, these supposed harbingers of success, are nothing more than a gilded cage. They lock studios into a cycle of self-fulfilling prophecy, reinforcing the notion that the only stories worth telling are those guaranteed to mint money.

What have you gotten in return? A cinematic wasteland populated by cookie-cutter characters, interchangeable plots, and special effects that wouldn’t impress a stoned teenager in his mom’s basement. You’ve sacrificed originality on the altar of market nihilism, and the only one left smiling is the bottom line. Oh, the cruel irony! These Hollywood execs with million-dollar tans and two-dollar minds claim to be printing money, but what they’re printing is a colorless, formulaic sludge, devoid of originality and soul. Superheroes punch each other into oblivion, sequels rehash the same tired ground, and remakes defile the memories of better times.

This relentless pursuit of beige entertainment comes at a cost. Long-term sustainability? Laughed out of the boardroom faster than a blacklisted screenwriter. Disconnected audiences? Easier to find a unicorn grazing in Rodeo Drive. Artistic vision? Sacrificed on the altar of the market god, its ashes scattered to the four winds like a prop bag full of fake movie snow.

Meanwhile, the audiences you’ve so meticulously alienated – the diverse folks tired of the same old recycled garbage – they’re tuning out faster than you can say “sequel fatigue.” You’ve built a wall of mediocrity, and on the other side, a vibrant, hungry audience awaits something real, something that speaks to their soul, not just their wallets.

But here’s the thing, Hollywood: you’re sitting on a gold

Ozu’s Nuances

Nuances in Ozu’s films often lie in his meticulous attention to detail and his unique cinematic style. Here are examples of nuances found in his work:

1. ****Composition:** Ozu’s use of static shots and low-angle framing creates a distinct visual style, emphasizing the stability of tradition amid change.

2. ****Tatami Shots:** The recurring motif of shots depicting characters from a low angle sitting on tatami mats reflects Ozu’s cultural sensitivity and adds a meditative quality to his films.

3. ****Transitions:** Ozu’s “pillow shots,” transitional scenes featuring landscapes or objects, serve as visual pauses, allowing the audience to absorb emotions and contemplate themes.

4. ****Minimalism:** Ozu’s ability to convey deep emotions with minimal dialogue and restrained performances adds layers of complexity to his characters and narratives.

5. ****Everyday Rituals:** The inclusion of mundane activities like preparing tea or meals showcases Ozu’s focus on the ordinary, finding profundity in the commonplace.

6. ****Empty Spaces:** Ozu frequently uses empty frames, emphasizing absence or unspoken emotions, encouraging the audience to read between the lines.

7. ****Repetition:** Ozu often repeats certain visual or thematic elements across films, creating a sense of continuity and inviting viewers to recognize patterns and connections.

8. ****Sound Design:** Ozu’s attention to ambient sounds and silence contributes to the overall atmosphere, intensifying emotional moments without relying on overt dialogue.

9. ****Futon Shots:** Scenes featuring futons convey a sense of intimacy and familial connection, portraying the everyday rituals that bind characters together.

10. ****Off-Center Framing:** Ozu’s deliberate use of off-center framing, breaking the “rule of thirds,” draws attention to the unconventional and challenges cinematic norms.

11. ****Seasonal Changes:** Ozu often integrates seasonal changes as metaphors for the passing of time and the inevitability of change.

12. ****Symbolism in Objects:** Objects such as trains or umbrellas are used symbolically to represent transitions, departures, or the passage of time.

13. ****Economical Storytelling:** Ozu’s ability to convey complex emotions and narratives with economic storytelling contributes to the subtlety and depth of his films.

14. ****Silence in Dialogue:** Ozu’s use of silence between characters speaks volumes, allowing viewers to interpret unspoken emotions and tensions.

15. ****Integration of Architecture:** The portrayal of homes and neighborhoods reflects societal values and changes, showcasing Ozu’s keen sociocultural observations.

These nuances collectively contribute to the rich tapestry of Ozu’s films, inviting audiences to engage with the subtleties and complexities woven into the fabric of everyday life.

Bomb Under a Table

Scene: A Dimly Lit Café

Beat 1: Introduce the Setting The scene is set in a dimly lit café, with soft jazz music playing in the background. The camera pans across the room, capturing the casual conversations and the clinking of coffee cups. The patrons seem oblivious to the impending danger lurking beneath one of the tables.

Beat 2: Establish Tension The camera zooms in on a couple engaged in an intense conversation. Unbeknownst to them, a small black briefcase sits inconspicuously under their table. The audience’s knowledge of the hidden bomb creates a heightened sense of tension. The dialogue between the couple takes on a new significance as their words and actions unknowingly play out against the ticking time bomb.

Beat 3: Suspenseful Dialogue The conversation between the couple intensifies, their voices hushed and their expressions anxious. They discuss matters of great importance, unaware of the perilous situation they are in. Their words take on a double meaning, as the audience listens attentively, anticipating the bomb’s potential detonation at any moment.

Beat 4: Subtle Clues and Foreshadowing The camera captures subtle hints scattered throughout the café, adding to the suspense. A clock on the wall ticks ominously, mirroring the bomb’s countdown. The camera focuses on a nervous man fidgeting in his seat nearby, his gaze shifting towards the couple. These clues hint at a larger web of danger surrounding the café, heightening the audience’s unease.

Beat 5: Heightened Awareness As the scene progresses, the camera cuts to close-ups of the couple’s reactions. Sweat beads on their brows, their eyes darting around the café, sensing an underlying tension. The café’s ambiance gradually fades into the background, replaced by the impending threat that looms beneath their table.

Beat 6: Time Slows Down The pace slows, and the sound dampens, heightening the suspense. The camera captures the slightest tremor in the woman’s hand as she reaches for her coffee cup, hinting at the danger that awaits them. The audience holds its breath, anxiously awaiting the bomb’s detonation.

Beat 7: Climax Suddenly, a loud crash shatters the quiet atmosphere. The camera jerks to the floor, revealing a waiter who has stumbled and dropped a tray of dishes. The couple jumps in their seats, their hearts pounding. The tension peaks as the audience is left wondering whether this accident triggered the bomb or if they have been spared—for now.

Beat 8: Release of Suspense With the sound of the crash dissipating, the café slowly returns to its normal state. The couple exchanges a brief, relieved glance, unaware of the near-miss they have just experienced. The audience exhales, their heightened state of suspense finally released. The camera lingers on the bomb beneath the table, a reminder of the danger that still remains.

Kishōtenketsu


Kishōtenketsu is a unique story structure commonly found in East Asian narratives, particularly in traditional Chinese, Japanese, and Korean literature. It offers an alternative approach to storytelling that subverts the traditional Western concepts of conflict-driven plotlines and three-act structures.

The term “Kishōtenketsu” consists of four Chinese characters, each representing a different narrative element:

  1. Ki (起): Introduction
    • This is the beginning of the story, where the setting, characters, and context are established.
    • It sets the stage for the narrative without introducing a conflict or problem right away.
  2. Shō (承): Development
    • This section further develops the story without introducing a direct conflict or confrontation.
    • It expands on the characters, their relationships, and their motivations.
    • It may introduce new elements or situations that create intrigue or curiosity.
  3. Ten (転): Twist or Turn
    • The third part of the story introduces a sudden twist, unexpected event, or change in direction.
    • It may present a conflict or challenge that disrupts the initial harmony established in the previous sections.
    • The twist adds tension and generates interest, providing a turning point in the narrative.
  4. Ketsu (結): Conclusion or Resolution
    • This is the resolution of the story, where the narrative elements are brought together and resolved.
    • Unlike Western narratives that typically prioritize conflict resolution, Kishōtenketsu emphasizes a harmonious resolution.
    • It often focuses on the exploration of themes, emotions, or reflections rather than a clear-cut conflict resolution.

Kishōtenketsu showcases a different approach to storytelling by emphasizing gradual development, unexpected twists, and a more contemplative resolution. It eschews the conventional Western emphasis on conflict-driven plots and instead seeks to create a sense of balance and harmony within the narrative structure.

Here are ten brief examples of Kishōtenketsu narratives:

  1. The protagonist, a young musician, dreams of becoming a star. They practice diligently (Ki), gain recognition from a talent scout (Shō), but unexpectedly lose their voice due to an illness (Ten). They find solace in composing beautiful music and become a successful songwriter (Ketsu).
  2. A young girl moves to a new town (Ki), where she struggles to make friends (Shō). One day, she discovers a hidden forest (Ten), where she finds a group of talking animals who become her loyal companions (Ketsu).
  3. A detective is assigned to a seemingly ordinary theft case (Ki), but as he investigates, he uncovers a complex web of corruption and betrayal (Shō). The detective’s own partner turns out to be the mastermind behind it all (Ten), leading to a thrilling confrontation and the restoration of justice (Ketsu).
  4. A chef opens a small restaurant, serving simple yet delicious meals (Ki). As word spreads, the restaurant gains popularity (Shō). However, an influential food critic publishes a scathing review (Ten). The chef decides to stay true to their passion and continues to create exceptional dishes, eventually winning over the critic and regaining their reputation (Ketsu).
  5. Two childhood friends drift apart as they grow older (Ki). Years later, they unexpectedly cross paths (Shō), leading to the revelation of unresolved feelings and the rekindling of their friendship (Ten). They embark on a new journey together, cherishing their bond (Ketsu).
  6. A student struggles to find their place in a competitive academic environment (Ki). Through hard work and dedication, they slowly improve their grades (Shō). However, during a crucial exam, they suffer from a sudden memory lapse (Ten). Despite this setback, they focus on their overall growth and find success through their unique talents and creativity (Ketsu).
  7. A shy artist showcases their work in a local gallery (Ki). People appreciate the artwork, and it gains attention from art enthusiasts (Shō). Unexpectedly, a renowned art critic questions the artist’s authenticity (Ten). The artist ignores the criticism and continues to create, finding fulfillment in their passion and leaving a lasting impact on the art world (Ketsu).
  8. A family embarks on a long-awaited vacation to a serene island (Ki). They enjoy peaceful days filled with exploration and bonding (Shō). However, a powerful storm unexpectedly hits the island (Ten), leading the family to face their fears and come together to ensure each other’s safety (Ketsu).
  9. A young adventurer sets out on a quest to find a legendary treasure (Ki). Along the way, they encounter various challenges and form alliances with fellow adventurers (Shō). When they finally reach the treasure’s location, they realize it holds no material value but symbolizes personal growth and inner strength (Ten). The adventurer returns home with newfound wisdom and a deeper understanding of themselves (Ketsu).
  10. A group of friends plans a surprise party for their friend’s birthday (Ki). They make meticulous arrangements and keep it a secret (Shō). However, the friend accidentally discovers their plans in advance (Ten), leading to a heartwarming celebration where everyone expresses their genuine love and appreciation (Ketsu).

These examples illustrate the four-part structure of Kishōtenketsu, highlighting the introduction (Ki), development (Shō), twist (Ten), and conclusion (Ketsu) within each narrative.

While Kishōtenketsu is more commonly associated with traditional Asian narratives, its influence can also be observed in contemporary works across different mediums. The subversion of Western storytelling concepts provides a refreshing perspective and allows for unique and thought-provoking narratives that emphasize exploration and contemplation over traditional conflict-driven arcs.

Hero’s Journey

In a Kishōtenketsu reinterpretation of Star Wars: A New Hope, the narrative structure would unfold as follows:

Ki (Introduction): Luke Skywalker, a young farm boy, dreams of adventure and a greater purpose beyond his ordinary life on Tatooine. He longs for something more and yearns to become a skilled pilot like his father.

Shō (Development): Luke comes across a mysterious message hidden within a droid, R2-D2, who holds vital information about Princess Leia and the Rebel Alliance’s fight against the oppressive Galactic Empire. Luke, along with the help of Obi-Wan Kenobi and Han Solo, embarks on a journey to deliver the message and aid the rebellion.

Ten (Twist): During their mission to rescue Princess Leia from the clutches of Darth Vader, Luke discovers that Obi-Wan is not only a wise mentor but also a former Jedi Knight. Tragically, Obi-Wan sacrifices himself in a lightsaber duel with Vader, leaving Luke to face the challenges ahead without his guidance.

Ketsu (Conclusion): With newfound determination and the knowledge that he is the son of Anakin Skywalker, Luke embraces his destiny as a Jedi and leads the Rebel Alliance in a daring attack against the Death Star. Through the use of the Force and his piloting skills, Luke successfully destroys the massive weapon and becomes a symbol of hope for the galaxy.

In this Kishōtenketsu interpretation, the story of Star Wars: A New Hope follows the structure of introduction (Luke’s desire for adventure), development (his involvement in the Rebel cause), twist (the revelation of Obi-Wan’s fate), and conclusion (Luke’s triumph and the beginning of his journey as a Jedi).

How does the fellowship of the ring work out through KishōtenketsuChatGPT

In a Kishōtenketsu reinterpretation of The Fellowship of the Ring, the narrative structure would unfold as follows:

Ki (Introduction): The story begins with the introduction of the hobbit Frodo Baggins, who inherits the One Ring from his uncle, Bilbo. The audience is introduced to the peaceful and idyllic world of the Shire, where Frodo resides. Gandalf, the wise wizard, becomes aware of the immense power and danger of the Ring, setting the stage for Frodo’s journey.

Shō (Development): Frodo, along with his loyal friends Sam, Merry, and Pippin, embarks on a quest to destroy the Ring in the fires of Mount Doom. They encounter various challenges and adversaries along the way, including the treacherous Black Riders and the daunting Mines of Moria. The fellowship is formed, uniting members from different races and backgrounds in their shared mission.

Ten (Twist): During their journey, the fellowship faces a great betrayal when Boromir succumbs to the corrupting influence of the Ring and tries to take it from Frodo. This pivotal moment puts Frodo and the Ring in immediate danger, forcing Frodo to make a difficult decision to continue the quest on his own to protect his friends and fulfill the mission.

Ketsu (Conclusion): Frodo, accompanied by his faithful companion Sam, reaches the treacherous land of Mordor. They face numerous obstacles and perils, including encounters with Gollum, who desires the Ring for himself. In a climactic moment, Frodo resists the temptation of the Ring and finally reaches the fiery depths of Mount Doom. With Gollum’s intervention, the Ring is destroyed, saving Middle-earth from the clutches of evil.

In this Kishōtenketsu interpretation, The Fellowship of the Ring follows the structure of introduction (Frodo’s possession of the Ring), development (the formation of the fellowship and their journey), twist (Boromir’s betrayal and Frodo’s decision), and conclusion (Frodo’s ultimate triumph and the destruction of the Ring).

Flat Space

In film, the concept of flat space is used to describe a style of visual storytelling that emphasizes the two-dimensional nature of the screen surface, rather than attempting to create the illusion of three-dimensional space. This style is often associated with avant-garde and experimental cinema, as well as with certain genres such as animation and graphic design.

At its core, flat space is about foregrounding the materiality of the film medium itself. It draws attention to the fact that film is, fundamentally, a flat surface on which images are projected. This can be achieved in a variety of ways, such as by using bold colors, graphic shapes, and a lack of depth cues like perspective and shadow.

One of the earliest examples of flat space in film is the work of the French filmmaker Georges Méliès, who pioneered the use of special effects in cinema in the early 20th century. Méliès was known for creating fantastical, otherworldly environments using painted backdrops and theatrical sets, which often had a distinctly two-dimensional quality. His films, such as “A Trip to the Moon” (1902), embraced the possibilities of flat space as a way to create a sense of wonder and magic on the screen.

According to Block, flat space is the plane that is closest to the camera, and it is the most two-dimensional of the four planes. Flat space can be used to create a sense of graphic design or abstraction in a shot, and it is often associated with the use of bold colors and graphic shapes.

One example of the use of flat space in film is in the work of the director Wes Anderson. Anderson is known for his use of symmetrical compositions and bold, saturated colors, which often create a sense of flatness in his shots. In films like “The Grand Budapest Hotel” and “Moonrise Kingdom,” Anderson uses flat space to create a whimsical, storybook-like atmosphere that emphasizes the artificiality of the film medium.

Flat space is a visual technique in film that emphasizes the two-dimensional nature of the screen surface, rather than creating an illusion of three-dimensional space. In this essay, I will explore some of the intricacies of flat space, including object movement, camera movement, frontal planes, size constancy, textural diffusion, aerial diffusion, shape change, color separation, overlap, focus, and up-down position, using examples from film.

Object Movement

In flat space, objects move parallel to the picture plane, which means that they move within the two-dimensional space of the screen surface. This movement can take many forms, such as side to side, up and down, diagonally, or even in a circular motion.

One example of parallel movement in flat space can be seen in the opening sequence of the film “The Shining” (1980), directed by Stanley Kubrick. The camera follows a car as it travels along a winding mountain road, and the movement of the car creates a sense of motion within the two-dimensional space of the screen. The parallel movement of the car and the surrounding landscape emphasizes the flatness of the screen surface, while also creating a sense of visual depth and perspective.

Another example of parallel movement in flat space can be seen in the film “The Grand Budapest Hotel” (2014), directed by Wes Anderson. Throughout the film, Anderson uses parallel movement to create a sense of motion and activity within the two-dimensional space of the screen. For example, in one scene, a group of characters move across the frame in a side-to-side motion, while in another scene, a character moves diagonally across the frame. The parallel movement of these objects creates a sense of visual interest and dynamic motion within the flat space.

In the film “Akira” (1988), for example, director Katsuhiro Otomo uses object movement to create a sense of frenetic energy and chaos in the city streets. The movement of the characters’ motorcycles, as well as the movement of debris and other objects in the frame, emphasizes the two-dimensional quality of the screen surface.

Camera Movement

Camera movement is another important aspect of flat space. Unlike in deep space, where camera movement can create the illusion of movement through three-dimensional space, in flat space, camera movement is often used to emphasize the two-dimensional nature of the screen surface.

The camera can move in many different ways within this space, such as panning, tilting, zooming, tracking, and crane shots.

One example of camera movement in flat space is the use of a panning shot, where the camera moves horizontally from side to side while keeping the same distance from the objects in the frame. This type of shot can create a sense of visual continuity and can be used to follow the movement of objects or characters within the frame. A good example of a panning shot in flat space can be seen in the opening sequence of the film “Touch of Evil” (1958), directed by Orson Welles.

Another type of camera movement in flat space is the use of a crane shot, where the camera moves up or down while maintaining its distance from the objects in the frame. This type of shot can create a sense of grandeur and can be used to establish the scale and scope of the environment within the frame. A good example of a crane shot in flat space can be seen in the opening sequence of the film “The Dark Knight” (2008), directed by Christopher Nolan.

Zooming is another type of camera movement in flat space, where the camera’s lens changes focal length to either move in closer or farther away from the objects in the frame.

In the film “The Grand Budapest Hotel” (2014), director Wes Anderson uses a combination of static shots and slow lateral pans to create a sense of symmetry and balance in his compositions, which emphasizes the graphic design quality of the flat space.

Frontal Planes

Frontal planes are another crucial element of flat space. Because the screen surface is two-dimensional, frontal planes are used to create a sense of depth and perspective in the frame. In the film “Moonlight” (2016), director Barry Jenkins uses frontal planes to create a sense of intimacy and emotional depth in the close-ups of his characters’ faces. By placing the characters directly in front of the camera, Jenkins emphasizes the emotional impact of their performances.

In flat space, frontal planes are the planes parallel to the screen surface. These planes can be used to create a sense of depth and perspective within the two-dimensional space of the screen. By emphasizing the relationship between objects in the foreground and background, frontal planes can create a sense of distance and spatial separation.

One example of the use of frontal planes in flat space can be seen in the film “The Graduate” (1967), directed by Mike Nichols. In the opening sequence of the film, the camera is positioned behind a row of chairs, with the characters sitting in the foreground and the background. The chairs create a clear frontal plane, emphasizing the spatial relationship between the characters and the environment. This use of frontal planes creates a sense of depth and separation within the two-dimensional space of the screen.

Another example of the use of frontal planes in flat space can be seen in the film “The Godfather” (1972), directed by Francis Ford Coppola. In the iconic scene where Michael Corleone (played by Al Pacino) shoots Sollozzo and McCluskey, the camera is positioned in the foreground, with the characters in the background. The use of frontal planes in this scene creates a sense of distance and perspective, emphasizing the tension and violence of the moment.

Size Constancy

Size constancy is also an important aspect of flat space. Because the screen surface is two-dimensional, the size of objects in the frame can create a sense of scale and perspective that is distinct from three-dimensional space. In the film “Jurassic Park” (1993), director Steven Spielberg uses size constancy to create a sense of tension and suspense in the scenes with the dinosaurs. By using shots that emphasize the size and scale of the dinosaurs relative to the human characters, Spielberg creates a sense of danger and excitement that would be difficult to achieve in three-dimensional space.

Textural Diffusion

Textural diffusion and aerial diffusion are also important elements of flat space. Textural diffusion refers to the way that textures and patterns can become more abstract and diffuse in two-dimensional space, while aerial diffusion refers to the way that objects can become more hazy and indistinct as they recede into the background.

Textural diffusion refers to the way in which the level of detail or texture in an object can affect its perceived position in the frame. In general, objects with more textural detail appear closer to the viewer, while objects with less detail appear farther away.

In flat space, this principle can be used to emphasize the two-dimensional nature of the screen surface. By reducing the level of detail in objects in the background, filmmakers can create a sense of depth without actually breaking the flatness of the frame.

In the film “Blade Runner” (1982), director Ridley Scott uses both textural diffusion and aerial diffusion to create a sense of the futuristic cityscape. By using shots that emphasize the textures of the city’s buildings and streets, as well as shots that show the city shrouded in fog and smog, Scott creates a sense of otherworldliness and danger.

An example of textural diffusion can be seen in the film “The Grand Budapest Hotel” (2014). Director Wes Anderson uses textural diffusion to create a sense of depth and perspective in many of his shots, while still maintaining the flatness of the frame. In one shot, for example, the camera pans across a snowy landscape with a small village in the background. The village buildings are rendered in a simplified, two-dimensional style with minimal detail, which helps to create the illusion of depth without disrupting the flatness of the frame.

Shape Change

Shape change refers to the way that shapes can become more abstract and distorted in two-dimensional space, while color separation refers to the way that colors can become more vivid and distinct.

Shape change is another important aspect of flat space. When objects move across the screen in flat space, their shapes can become more abstract and distorted due to the limitations of the two-dimensional plane. This can create a unique visual style that emphasizes the flatness of the frame.

An example of shape change in flat space can be seen in the film “Waking Life” (2001). Director Richard Linklater used rotoscoping, a technique in which live-action footage is traced and then animated, to create a dreamlike, surreal world in which shapes and forms are constantly shifting and morphing. In one scene, the protagonist walks through a park and the trees around him seem to bend and twist as if made of rubber, emphasizing the dreamlike quality of the scene and the two-dimensional nature of the animation.

Color Separation

Color separation is an important aspect of flat space. Because the screen surface is two-dimensional, colors can become more vivid and distinct, creating a striking visual effect.

Color is an important aspect of flat space, as the use of warm and cool colors can create a sense of depth or flatness within the frame. In the flat space aesthetic, the warm/cool color range must be reduced to maintain a sense of flatness and limit the depth cues within the frame.

Reducing the color palette to only warm or only cool colors can emphasize the flatness of the frame. Warm colors such as red, orange, and yellow tend to advance and can create a sense of depth, while cool colors such as green and blue tend to recede and can create a sense of space. By limiting the color palette to either warm or cool colors, the depth cues within the frame are minimized, creating a sense of flatness and two-dimensionality.

In the film “The Grand Budapest Hotel” (2014), director Wes Anderson uses a limited color palette to create a sense of flatness and stylization within the frame. The film features predominantly warm colors, with bright pinks, oranges, and yellows dominating the color scheme. This use of warm colors creates a sense of flatness and two-dimensionality within the frame, emphasizing the film’s stylized aesthetic and sense of whimsy.

Similarly, in the film “Moonlight” (2016), director Barry Jenkins uses a limited color palette to create a sense of flatness and minimalism within the frame. The film features predominantly cool colors, with blues and greens dominating the color scheme. This use of cool colors creates a sense of flatness and two-dimensionality within the frame, emphasizing the film’s focus on character and emotion over visual spectacle.

In conclusion, color is a crucial aspect of flat space, as the use of warm and cool colors can create a sense of depth or flatness within the frame. Limiting the color palette to either warm or cool colors can emphasize the flatness of the frame, creating a sense of two-dimensionality and minimizing depth cues. Filmmakers can use this technique to create a stylized aesthetic, emphasize character and emotion over visual spectacle, or simply to create a sense of flatness within their work.

In the film “The Grand Budapest Hotel” (2014), director Wes Anderson uses bold, saturated colors to create a whimsical and visually stunning world. By emphasizing color separation, Anderson emphasizes the graphic design quality of the flat space, and creates a sense of depth and perspective in the frame.

Overlap

Overlap is another important element of flat space. Because the screen surface is two-dimensional, objects can overlap and intersect in the frame, creating a sense of depth and perspective.

Overlap is an interesting aspect of flat space that can be both desirable and problematic. On one hand, overlap can suggest depth and create a sense of spatial separation between objects in the frame. On the other hand, too much overlap can undermine the flatness of the space, creating a sense of three-dimensionality that can detract from the overall visual effect.

In the film “Citizen Kane” (1941), director Orson Welles makes use of overlap to create a sense of depth and perspective within the two-dimensional space of the screen. In the iconic shot where Charles Foster Kane (played by Welles) stands in front of a giant poster of himself, the overlap between Kane and the poster creates a sense of spatial separation, emphasizing the larger-than-life quality of the character.

However, as noted, too much overlap can undermine the flatness of the space. In the film “Pulp Fiction” (1994), director Quentin Tarantino uses overlap to create a sense of chaotic energy in the dialogue scenes. However, some critics have argued that the excessive use of overlap in the film can be disorienting, making it difficult for the viewer to focus on the dialogue and follow the plot.

In the film “Pulp Fiction” (1994), director Quentin Tarantino uses overlap to create a sense of tension and uncertainty in the scenes where characters interact with each other. By positioning characters in the foreground and background of the frame, and allowing them to overlap and intersect, Tarantino creates a sense of complexity and ambiguity in the space.

Focus

Focus is also an important aspect of flat space. Unlike in deep space, where focus can be used to create a sense of depth and perspective, in flat space, focus is often used to emphasize the two-dimensional nature of the screen surface. In the film “The Big Lebowski” (1998), directors Joel and Ethan Coen use a combination of deep focus and shallow focus to create a sense of visual interest and complexity in the frame. By using deep focus to show multiple planes of action in the same shot, and shallow focus to highlight certain details or characters, the Coen brothers create a sense of visual depth and interest in the flat space.

Focus is an important aspect of flat space, as blurred objects in the frame can appear flat regardless of the depth cues they contain. In the flat space aesthetic, foreground, middle ground, and background objects can often blend into one flat plane when they are out of focus, creating a sense of limited space within the frame.

In the film “Lost in Translation” (2003), director Sofia Coppola uses focus to create a sense of emotional distance and isolation between the two main characters, played by Bill Murray and Scarlett Johansson. In several scenes, the characters are shown out of focus, with their features blurred and indistinct. This blurring creates a sense of flatness in the frame, emphasizing the emotional distance between the characters and the sense of detachment they feel in the unfamiliar city of Tokyo.

Similarly, in the film “Blade Runner” (1982), director Ridley Scott uses focus to create a sense of ambiguity and unease in the futuristic cityscape of Los Angeles. In several shots, the neon-lit skyscrapers of the city are shown in the background, out of focus and indistinct. This blurring creates a sense of flatness in the frame, emphasizing the anonymity and impersonality of the city, as well as the sense of uncertainty and ambiguity that pervades the film.

Up Down Position

Up-down position is also an important aspect of flat space. Because the screen surface is two-dimensional, the position of objects in the frame can create a sense of balance and symmetry. In the film “The Shining” (1980), director Stanley Kubrick uses up-down position to create a sense of psychological unease and disorientation. By positioning the camera at unusual angles and showing characters from unusual perspectives, Kubrick creates a sense of visual distortion and disorientation in the flat space.