Deep, Flat, Limited, Ambiguous Space

The concept of space is an essential element in filmmaking, as it provides a framework for how the story is told visually. Film theorists and practitioners have long studied the various ways in which space can be used to convey meaning and create atmosphere. Bruce Block, in his book “The Visual Story,” outlines four types of space that are commonly used in cinema: deep space, flat space, limited space, and ambiguous space. Each of these types of space has unique characteristics and can be used to create different effects on the viewer.

Deep space refers to the use of distance to create a sense of depth in the image. This technique involves placing elements of the scene in the foreground, middle ground, and background to create a sense of three-dimensional space. Deep space is often used in epic films, such as “Lawrence of Arabia,” to emphasize the vastness of the landscape or the scale of the action. It can also be used to create a sense of chaos and danger, as in the opening shot of “Touch of Evil.” The use of deep space allows the viewer to take in multiple layers of action and creates a sense of immersion in the world of the film.

Flat space, on the other hand, is the opposite of deep space. It involves flattening the image and creating a two-dimensional plane that emphasizes the surface qualities of the image, such as color and texture. This technique is often used in animation, such as “The Simpsons,” to create a cartoonish, stylized look. Flat space can also be used to create a sense of detachment from the characters and the action, as in the films of director Alan J. Pakula and cinematographer Gordon Willis, such as “Klute,” “Manhattan,” and “Witness.” The use of flat space creates a sense of visual beauty and stylization that is typical of these films.

Limited space involves using a confined or restricted space to create a sense of intimacy or claustrophobia. This technique is often used in psychological dramas or horror films, such as “Psycho,” to create a sense of isolation and danger. In “Fanny and Alexander,” director Ingmar Bergman uses limited space to explore the complex dynamics of the family and their relationships with one another. The use of limited space creates a sense of intimacy and domesticity that is central to the themes of the film.

Finally, ambiguous space refers to the use of spatial ambiguity to create a sense of uncertainty or disorientation. This technique is often used in psychological thrillers or horror films, such as “Don’t Look Now,” to create a sense of unease and disorientation in the viewer. The use of ambiguous space can be achieved through the use of complex or labyrinthine locations, such as Venice in “Don’t Look Now,” or through the use of fragmented or distorted imagery. This technique creates a sense of visual disruption and distortion that reflects the emotional state of the characters.

  1. Deep Space in “Touch of Evil”: The opening shot of “Touch of Evil” features a complex, deep space composition that establishes the location, characters, and mood of the film in a single take. The shot moves seamlessly through several different spaces, including the city streets, a hotel, and a car. The use of deep space allows the viewer to take in multiple layers of action and creates a sense of chaos and danger.
  2. Flat Space and Surface Division in “Klute,” “Manhattan,” and “Witness”: In “Klute,” “Manhattan,” and “Witness,” the filmmakers use a flat, static camera to create a sense of distance and detachment from the characters and the action. The films are composed of carefully framed shots that emphasize the surface qualities of the image, such as color and texture. This technique creates a sense of visual beauty and stylization that is typical of the films of director Alan J. Pakula and cinematographer Gordon Willis.
  3. Limited Space in “Fanny and Alexander”: In “Fanny and Alexander,” director Ingmar Bergman uses a limited space to create a sense of intimacy and domesticity. The film takes place primarily in the home of the Ekdahl family, and the camera is often positioned close to the characters, creating a sense of claustrophobia and intensity. The limited space also allows Bergman to explore the complex dynamics of the family and their relationships with one another.
  4. Ambiguous Space and Surface Divisions in “Don’t Look Now”: “Don’t Look Now” uses ambiguous space and surface divisions to create a sense of unease and disorientation. The film takes place in Venice, a city with a complex and labyrinthine layout that is often difficult to navigate. Director Nicolas Roeg uses this to his advantage, creating a sense of spatial ambiguity and uncertainty that reflects the emotional state of the characters. The film also uses surface divisions to create a sense of visual disruption and distortion, such as the use of fragmented imagery in the famous sex scene.

I hope this comparison helps to further illustrate the ways in which the four types of space can be used in different films and genres.

Here’s a comparison of the four types of space as described by Bruce Block in his book “The Visual Story” with examples from movies:

Deep Space

  1. Deep Space: This refers to a type of space in which objects and characters are arranged in layers, creating an illusion of depth in the scene. one-point perspective, shape change, size difference, textural diffusion, color separation, tonal separation, and up/down position.Examples include:
  • The famous opening shot in Orson Welles’ Citizen Kane (1941), which uses deep focus to show a child playing in the background while the foreground shows a conversation between Kane’s parents.
  • The “Odessa Steps” sequence in Battleship Potemkin (1925), which uses deep focus to show multiple layers of action and create a sense of chaos.
  • The opening shot of Touch of Evil (1958), which uses deep focus and a long take to set up the location and characters in a single shot.
  • The opening shot of Lawrence of Arabia (1962), which shows a distant figure approaching in the desert, highlighting the vastness of the landscape.
  • In “Gone with the Wind,” director Victor Fleming uses deep space to emphasize the scale and devastation of the Civil War. The opening shot shows a seemingly endless line of wounded soldiers stretching into the distance, creating a sense of vastness and tragedy.

Flat Space

Manhattan review: Woody Allen finds a mature harmony of humour and form |  Sight & Sound | BFI

  1. Flat Space: This refers to a type of space in which objects and characters are arranged along a single plane, creating a two-dimensional effect. The walls are frontal, and there are no longitudinal planes or converging lines. The actors are staged on the same horizontal plane; they’re the same size, they have the same amount of textural detail, and any movement will be parallel to the picture plane. The camera will zoom or dolly parallel to the frontal wall plane. Examples include:
  • The dance numbers in musicals like Singin’ in the Rain (1952), which often feature performers moving in a flat space.
  • The opening scene of La La Land (2016), which features a colorful, choreographed musical number in a flat space.
  • The animation style of South Park: Bigger, Longer & Uncut (1999), which uses a flat, simplistic style.
  • The fight scenes in The Raid: Redemption (2011), which take place in narrow corridors and use a flat space to highlight the action.
  • The surrealistic sets in The Cabinet of Dr. Caligari (1920), which create a flat, two-dimensional space that mirrors the distorted reality of the film.
  • The minimalist sets in Dogville (2003), which use a flat, black-and-white aesthetic to create a sense of theatricality.
  • In “The Grand Budapest Hotel,” director Wes Anderson uses flat space to create a stylized, whimsical world that is almost cartoon-like in its flatness. The use of bright colors and carefully composed symmetrical shots creates a sense of visual beauty and artificiality.
  • In “The Killing of a Sacred Deer,” director Yorgos Lanthimos uses flat space to create a sense of detachment and unease. The use of static camera shots and long takes creates a sense of distance from the characters and their actions.
Single frame from the movie “Halloween”

Limited Space:

This refers to a type of space in which the characters are confined to a small area, creating a feeling of claustrophobia or tension. The picture is ambiguous because it’s impossible to tell the actual size and spatial relationships in the shot. there are no longitudinal planes, only frontal surfaces. Eliminating longitudinal sur- faces is critical to creating limited space.Examples include:

  • The elevator scene in The Departed (2006), which features several characters crammed into a small space, heightening the tension of the scene.
  • The spaceship in Alien (1979), which is small and confined, creating a feeling of isolation and danger.
  • The entirety of 127 Hours (2010), which takes place in a small canyon where the protagonist is trapped.
  • The opening scene of Inglourious Basterds (2009), which takes place in a small farmhouse where Nazis are hiding Jews.
  • The climax of Die Hard (1988), which takes place in a single skyscraper and creates a feeling of claustrophobia.
  • The elevator scene in Drive (2011), which features a tense confrontation between the protagonist and a hitman in a small, enclosed space.
  • The submarine in Das Boot (1981), which creates a feeling of claustrophobia and tension as the crew navigates through narrow corridors and tight spaces.
  • The motel in Psycho (1960), which creates a sense of isolation and danger as the protagonist is trapped in a small, enclosed space.
  • In “Room,” director Lenny Abrahamson uses limited space to create a sense of confinement and claustrophobia. The film is set almost entirely within a small shed where a woman and her son are being held captive, creating a sense of tension and desperation.
  • In “Buried,” director Rodrigo Cortes uses limited space to create a sense of helplessness and terror. The film takes place entirely within a buried coffin, creating a sense of confinement and isolation that is central to the film’s themes.
  1. Ambiguous Space: This refers to a type of space in which the spatial relationships between objects and characters are unclear, creating a sense of disorientation or confusion. Examples include:
  • The dream sequences in Ingmar Bergman’s Wild Strawberries (1957), which often feature surreal, ambiguous spaces.
  • In “Mulholland Drive,” director David Lynch uses ambiguous space to create a sense of dreamlike disorientation. The film’s nonlinear narrative and surreal imagery create a sense of visual confusion and disorientation that reflects the main character’s psychological state.
  • In “The Shining,” director Stanley Kubrick uses ambiguous space to create a sense of supernatural horror. The hotel scenes in The Shining (1980), which are spatially ambiguous and contribute to the feeling of unease. The hotel’s maze-like layout and the use of distorted, unsettling imagery create a sense of disorientation and terror that is central to the film’s themes.
  • The fight scenes in The Matrix Reloaded (2003), which take place in a virtual world and feature constantly shifting and disorienting spatial relationships.
  • The labyrinthine sets of L’atalante (1934), which create a sense of disorientation and confusion as the characters navigate through a complex and ever-changing environment.
  • The shifting spaces in Inception (2010), which create a sense of unreality and uncertainty as the characters move through different levels of dreams.

In conclusion, the use of space in cinema is a powerful tool that can be used to convey meaning and create atmosphere. The four types of space – deep space, flat space, limited space, and ambiguous space – each have unique characteristics and can be used to create different effects on the viewer. Whether it’s creating a sense of immersion in a vast and epic landscape, a detachment from the characters and the action, or a sense of claustrophobia or disorientation, the use of space in cinema is an essential element in storytelling.

Hypermusic

Hypertext, the non-linear and interactive way of organizing and presenting information, has revolutionized the way we access and process knowledge. Its impact can be seen in various fields, including literature, education, and technology. However, the concept of hypertext has not been limited to just textual information, and it has given rise to the idea of hypermedia, which includes images, videos, and audio. In the world of music, this has led to the emergence of hypermusic, a non-linear and interactive form of music that challenges the traditional linear structure of musical compositions.

Hypermusic is an innovative form of music that allows the listener to interact with the music in real-time. Unlike traditional music, which follows a linear structure with a fixed beginning, middle, and end, hypermusic is made up of discrete musical segments that can be arranged and combined in various ways. These segments, called “cells,” can be organized and accessed in a non-linear fashion, creating a dynamic and ever-changing musical experience.

The creation of hypermusic is made possible through the use of computer technology and digital audio software. Composers and musicians can create music by composing and recording various cells of music, which can then be arranged and organized in any order to create a unique and personalized musical experience. Listeners can interact with the music by selecting different cells and combining them in different ways, allowing for a highly personalized and customizable listening experience.

Hypermusic has the potential to revolutionize the way we experience and consume music. It provides an opportunity for listeners to actively engage with the music and become co-creators of the musical experience. It allows for a more personalized and interactive experience, where the listener can select and combine different cells to create their own unique musical journey.

Hypermusic also challenges the traditional way we think about musical composition. Rather than a fixed and predetermined structure, hypermusic allows for a more fluid and open-ended approach to composition. This opens up new possibilities for experimentation and innovation in music, where composers can explore new sonic territories and create music that is not bound by traditional musical structures.

The possibilities for hypermusic are endless, and it is still a relatively new and emerging field. As technology continues to advance, the potential for hypermusic to evolve and grow is immense. It has the potential to transform the music industry and provide new opportunities for both musicians and listeners.

In conclusion, hypermusic is an exciting and innovative form of music that challenges traditional musical structures and provides a highly interactive and personalized musical experience. It represents a new frontier in music composition and listening and has the potential to revolutionize the way we think about and experience music. As technology continues to evolve, we can expect to see even more exciting developments in the field of hypermusic in the years to come.

The Id is An Alien

If we consider the id as an alien, we could hypothesize that it is a separate entity that resides within the human psyche, perhaps even an extraterrestrial parasite that has evolved to influence human behavior for its own benefit. The id would then be seen as an intelligent, non-human force that exists within us and influences our actions, desires, and impulses. It would be an entity that is not subject to the same rules and constraints as the conscious mind, and its motivations and goals would be largely unknown to us.

One possible interpretation of the id as an alien could be seen through the lens of evolutionary psychology. From this perspective, the id would be an ancient, primitive force that evolved over millions of years to help humans survive and reproduce. It would be a survival mechanism that helps us respond quickly to threats and opportunities, without the need for conscious thought or deliberation. In this sense, the id could be seen as an extraterrestrial intelligence that has been co-opted by human evolution to serve its own needs.

Another possible interpretation of the id as an alien could be seen through the lens of psychoanalytic theory. From this perspective, the id is a repository of our most primitive and instinctual desires, such as aggression, sexuality, and self-preservation. It is an entity that is largely beyond our conscious control and operates according to its own logic and rules. If we imagine the id as an alien entity, we could see it as a force that is largely foreign to us, operating according to a different set of principles and motivations.

Overall, while it is not scientifically accurate or rational to view the id as an alien entity, the idea does raise interesting questions about the nature of the human psyche and our relationship with our own instincts and desires. Whether viewed as an ancient survival mechanism or a foreign entity that exists within us, the id remains a mysterious and powerful force that shapes our behavior and influences our lives in profound ways.

Vinyl and Proprioception

Vinyl records can be experienced through the following senses:

  1. Sight: The visual experience of vinyl includes the artwork and design of the record cover, the color and texture of the vinyl itself, and the movement of the record on the turntable.
  2. Sound: The most obvious sense involved with vinyl, the sound quality and characteristics of vinyl are often considered superior to digital formats, with vinyl’s warmth, depth and unique tone.
  3. Touch: The tactile experience of vinyl includes the feeling of the grooves on the vinyl, the weight of the record, and the sensation of handling the record itself.
  4. Smell: The smell of vinyl can be a sensory experience for some people, with the earthy, musty scent of an old record adding to the overall experience.
  5. Taste: While not a recommended or common practice, some people have reported the taste of vinyl after accidentally licking it.
  6. Proprioception: The physical sensation of moving and handling vinyl, the way it feels in your hands as it is placed on the turntable or lifted off the needle, is also part of the vinyl experience.

Proprioception is the sense of awareness and perception of one’s own body and its movements. When handling a striated spiral vinyl record, proprioception can include the physical sensations of the grooves and ridges as the record is held, rotated and placed onto a turntable, and the awareness of the positioning and movement of the stylus along the grooves. Proprioception of a striated spiral vinyl record can also include the sensation of the record’s weight and balance as it is held, as well as the sensation of the turntable’s movement and vibrations through the record and into the stylus. Overall, the proprioceptive experience of handling a striated spiral vinyl record can contribute to the overall sensory experience of listening to music on vinyl.

Stopping advertising to save money is like stopping your watch to save time

This is a famous quote attributed to American author Henry Ford. The quote suggests that stopping advertising in order to save money is a counterproductive strategy because advertising is a critical component of a successful business strategy.

Advertising helps businesses to build brand awareness, reach new customers, and communicate the benefits of their products or services. By stopping advertising, a business could potentially lose out on valuable opportunities to reach its target audience, which could lead to decreased sales and revenue in the long run.

The comparison to stopping your watch to save time is a metaphorical way of emphasizing the point that stopping advertising would not actually save money in the long run, just as stopping your watch would not actually make time go slower. Both actions would be futile and counterproductive.

Only one product can maintain value as everything else is devalued refers to the idea that in a market economy where goods and services are constantly being produced and consumed, the value of most products tends to decrease over time. However, advertising is the one product that can maintain its value because it has the ability to shape consumer behavior and create demand for products.

In other words, while physical products may lose value as they become outdated or are replaced by newer models, advertising has the power to influence consumer perception and convince them that a product is still valuable and relevant.

For example, consider a smartphone that is released today. Over time, as newer and more advanced models are released, the value of this phone will decrease as it becomes outdated. However, if the company invests in advertising that highlights the phone’s unique features and benefits, it may be able to maintain or even increase its value in the eyes of consumers.

Similarly, think of a fast-food chain that introduces a new menu item. Initially, the item may be popular and in demand, but over time, as customers try it and move on to other options, the value of the item may decrease. However, through effective advertising campaigns that emphasize the item’s taste, quality, and affordability, the chain can maintain interest and demand for the product.

In essence, advertising has the power to create perceived value in the eyes of consumers, even when the intrinsic value of the product itself may be decreasing. As a result, advertising can be a valuable and effective tool for businesses looking to maintain or increase the value of their products over time.

Retrogression – Time loops

The phenomenon of nostalgia and its effects on contemporary culture often involving a longing for a simpler or more idealized time is pervasive in contemporary culture and has many effects on society, including:

  1. Cultural revival: Nostalgia often leads to the revival of cultural artifacts, such as music, fashion, and film. For example, the popularity of 80s and 90s fashion trends in recent years can be seen as a nostalgic longing for a simpler time.
  2. Idealization of the past: Nostalgia often involves an idealization of the past, where the present is seen as inferior to a time that is remembered as better or more authentic. This idealization can lead to a rejection of contemporary culture and values.
  3. Consumerism: The nostalgia industry, including merchandise, fashion, music, and movies, is a lucrative market. The commodification of nostalgia can lead to a consumerist culture where people are encouraged to buy products that evoke feelings of nostalgia.
  4. Political implications: Nostalgia can have political implications, with some politicians using nostalgia as a tool to appeal to voters. For example, a politician might appeal to nostalgia for a past era of economic prosperity or national pride to gain support.

Our culture’s obsession with its own history is stifling innovation and creative expression.

The past has always been an important influence on the present. However, in recent years, the pace and intensity of this influence have reached unprecedented levels. With the rise of digital technology and the Internet, the past is more accessible than ever before, and that this constant availability of nostalgic artifacts has led to a kind of cultural feedback loop in which the past is endlessly recycled and rehashed.

This preoccupation with the past has had a negative impact on creativity and innovation. The constant rehashing of old ideas and cultural artifacts has led to a kind of stagnation in the cultural sphere, in which new ideas and voices struggle to be heard. The constant recycling of the past has led to a kind of cultural homogenization, in which everything begins to look and sound the same.

Moreover, this preoccupation with the past has also had a negative impact on our ability to engage with the present. Our constant immersion in nostalgia has created a kind of cultural myopia, in which we are unable to see beyond the past and engage with the challenges and opportunities of the present. This, in turn, has led to a kind of cultural paralysis, in which we are unable to confront the complex and urgent problems facing our society.

There have been several periods throughout history in which people have looked to the past as a source of inspiration or guidance. Here are a few examples:

  1. The Renaissance: During the 14th to 17th centuries, there was a renewed interest in the arts, culture, and learning of ancient Greece and Rome. This “rebirth” of classical ideals was a reaction to the perceived cultural and intellectual decline of the Middle Ages.
  2. Neoclassicism: In the 18th century, there was a revival of interest in the art and culture of ancient Greece and Rome. This was seen as a way of reviving the principles of reason, order, and rationality that were associated with classical antiquity.
  3. The Romantic Era: In the late 18th and early 19th centuries, there was a nostalgic longing for the simpler, more authentic world of the past. This was expressed in literature, music, and art that often evoked medieval or folk traditions.
  4. The Victorian Era: In the 19th century, there was a fascination with the past that manifested in the Gothic Revival architecture, medievalism, and interest in historical costume and artifacts.
  5. The Belle Époque: This period in European history, roughly spanning from the late 19th century to the outbreak of World War I, was characterized by a fascination with the past, particularly the 18th century. This was reflected in fashion, architecture, and art that drew on the rococo and neoclassical styles of the previous century.
  6. The 1960s: This decade saw a resurgence of interest in 1920s and 1930s culture, particularly in fashion and music. This was seen as a way of rejecting the conformism and conservatism of the 1950s and embracing a more liberated and avant-garde sensibility.
  7. The 1980s: This decade saw a revival of 1950s and 1960s culture, with a particular emphasis on music, fashion, and film. This was seen as a reaction to the political and social upheaval of the 1970s.
  8. The 1990s: In the aftermath of the Cold War and the fall of the Berlin Wall, there was a nostalgia for the optimism and idealism of the 1960s and 1970s. This was reflected in music, fashion, and popular culture that drew on the aesthetic and political ideals of the counterculture.

In each of these periods, people were drawn to the past as a way of understanding their own present and finding meaning and inspiration in history. While there are similarities between these periods and our contemporary culture’s obsession with nostalgia, it is important to note that each era had its own unique cultural and historical context that shaped its relationship to the past.

Progress and endofhistoritarians

There three kinds of people, those conflate progress with market efficiencies and those who conflate culture with market inefficiencies

So real progress is allowing a certain amount of market inefficiencies combined with a bunch of cultural efficiencies?

Progress is the continuous discarding of simplifications when they obviously become albatrosses around your neck while in search of simplicity

progress is a continuous process of refinement and improvement. It involves a constant reevaluation of our assumptions and simplifications, and a willingness to discard them when they no longer serve us.

As we learn and grow, we accumulate knowledge and develop mental models to help us make sense of the world. These models can be useful in many situations, but they can also become limiting when they no longer accurately reflect reality or prevent us from seeing new possibilities.

Ultimately, progress is not about achieving a final destination but about continually striving to improve and evolve. By discarding simplifications that no longer serve us, we can uncover new opportunities for growth and innovation, and create a more nuanced and accurate understanding of the world around us.

End of history

The concept of the “end of history” can be seen as a rent-seeking behavior because it seeks to establish a final and unchanging order that benefits those who have gained power and influence under the current system. By arguing that liberal democracy and free-market capitalism have emerged as the ultimate and final form of government and economics, those who have benefited from these systems seek to entrench their position of power and influence by discouraging further political and economic experimentation and innovation.

This behavior is rent-seeking because it seeks to extract economic or political rents, or benefits, without creating any new value or innovation. By trying to establish the “end of history” as a final and unchanging state, these actors seek to prevent new political and economic systems from emerging, thus limiting competition and innovation.

However, as I mentioned earlier, the idea of the “end of history” is myopic precisely because it ignores the ongoing complexity and dynamism of human societies and the world in which we live. While liberal democracy and free-market capitalism may have emerged as dominant systems in the late 20th century, there is no guarantee that they will continue to be successful in the future. New challenges and opportunities may require new forms of governance and economics, and preventing experimentation and innovation could limit our ability to respond to these challenges and opportunities.

In conclusion, the idea of the “end of history” can be seen as a rent-seeking behavior because it seeks to entrench the position of those who have benefited from the current system by preventing further experimentation and innovation. However, this behavior is short-sighted and ignores the ongoing complexity and dynamism of human societies and the world in which we live.

Yes, the idea of the “end of history” can be seen as a toll on innovation because it seeks to establish a final and unchanging order that discourages experimentation and innovation.

This can have negative consequences for human progress because innovation is a key driver of progress and social advancement. Without innovation, we are unlikely to be able to address new challenges and opportunities that arise over time. Moreover, by discouraging experimentation and innovation, we limit our ability to improve upon existing systems and create new possibilities for human flourishing.

In conclusion, the idea of the “end of history” can be seen as a toll on innovation because it discourages experimentation and innovation, which are key drivers of progress and social advancement.

Simplicity, Entropy and Simplification

The relationship between simplicity and complexity is a fundamental aspect of many systems and processes, ranging from the natural world to human-made technologies. While simplicity is often associated with clarity, elegance, and efficiency, the process of simplification can sometimes lead to oversimplification or loss of important information, which may reduce clarity and increase disorder in the long run.

One example of this tension between simplicity and complexity is the role of history in shaping our understanding of the world. The statement “history is randomness retconned as necessity” suggests that events in history may appear to have been necessary in hindsight, but in reality, they may have been the result of chance or randomness. This idea is often attributed to the concept of the “butterfly effect,” which suggests that small, seemingly insignificant events can have far-reaching and unpredictable consequences. In this sense, our understanding of history may be oversimplified or incomplete, leaving out important details that may have led to different outcomes.

Similarly, the statement “simplicity is not the same as simplification” highlights the difference between the concept of simplicity and the process of simplification. While simplicity is often associated with clarity, elegance, and efficiency, simplification involves reducing complexity to achieve simplicity. However, simplification may sometimes lead to oversimplification or loss of important information, which may reduce clarity and increase disorder in the long run. For example, in the field of science, oversimplifying a complex system may lead to inaccurate or incomplete models, which may hinder our ability to predict or understand the system.

Simplicity = easy to understand, clear, straightforward, associated with elegance and efficiency.

Simplification = making something simpler, reducing complexity, can improve clarity, but may oversimplify or lose important info.

Black boxes

Black Box (ie artist) simplifies by hiding complexity and showing inputs/outputs, reducing tech knowledge needed but can hinder troubleshooting/changes due to lack of transparency/understanding.

This refers to a system or process that is viewed in terms of its inputs and outputs, without knowledge of its internal workings. The black box simplifies complexity by hiding details of its inner workings, making it easier for users to interact with it. However, this simplicity can also limit transparency and understanding, which may hinder troubleshooting or modifications. For example, in the field of software development, a black box approach may simplify the user experience but may make it difficult to diagnose and fix bugs or other issues.

Simplification as entropy collaborationist

while simplification may reduce complexity in the short term, it may also increase disorder and unpredictability in the long run, especially if important details are oversimplified or lost. This highlights the importance of considering the long-term implications of simplification when making decisions about how to approach a complex system or process.

Entropy is a measure of disorder or randomness in a system, and in the context of simplification, it can refer to the increase in disorder or unpredictability that can result from attempts to reduce complexity. Collaborationist refers to the idea that simplification can work in tandem with entropy, effectively making it easier for disorder to spread or take hold.

In other words, simplification may make it easier to manage or interact with a complex system, but it can also increase the potential for disorder to emerge or spread. This can happen in a variety of ways. For example, simplifying a complex social system may make it more vulnerable to unintended consequences, such as unintended biases or discrimination. Simplifying a complex technological system may make it more prone to bugs, vulnerabilities, or other security issues.

To understand how simplification can act as an entropy collaborationist, it’s useful to consider the example of a complex ecosystem. Ecosystems are composed of many different species, each with its own unique role and niche. When one species becomes dominant or goes extinct, it can have ripple effects throughout the entire system, leading to unpredictable and potentially harmful consequences. Simplifying the ecosystem by reducing the number of species or ignoring their individual roles can make it easier to manage or exploit, but it can also make it more vulnerable to disruptions and collapses.

Similarly, in the context of human-made systems, simplification can lead to unintended consequences or negative outcomes. For example, simplifying a financial system by reducing regulations or oversight may make it easier to navigate or conduct business, but it can also increase the potential for fraud or systemic risk. Simplifying a political system by reducing the number of checks and balances or suppressing dissent may make it easier to govern, but it can also increase the potential for corruption or authoritarianism.

Composition

The mind naturally seeks out patterns and structure in the world around us, and this tendency is a key factor in how we perceive and understand visual information.

simplicity is not merely a matter of reducing complexity or minimizing visual elements. Rather, simplicity is a function of the underlying structure and organization of a visual composition. A composition may contain many elements, but if they are organized in a clear and logical way, the overall effect can be one of simplicity and coherence.

simplicity is closely tied to the idea of economy, or the idea that a composition should contain only the elements necessary to convey the intended message or meaning. In this sense, simplicity is not merely an aesthetic principle, but also a practical one. By minimizing unnecessary elements and focusing on the essential aspects of a composition, an artist or designer can create a more effective and impactful work.

This highlights the importance of structure and organization in visual perception and aesthetics. By understanding the principles of simplicity and economy, artists and designers can create compositions that are not only visually appealing, but also clear, coherent, and effective in conveying their intended message or meaning.

Counterpoint and the Wave function

Counterpoint is a musical technique that involves the interplay between multiple melodic lines that are played simultaneously. This can be a useful analogy for understanding the wave-particle duality of quantum objects.

In quantum mechanics, the wave-particle duality describes how particles, such as electrons or photons, can exhibit both wave-like and particle-like behavior. The wave function is a mathematical representation of a quantum particle’s state that contains information about both its wave-like and particle-like properties.

Just as in counterpoint, where multiple melodies are played simultaneously, the wave function can be seen as a combination of different waves, each with its own frequency and amplitude. These waves interfere with each other to create a complex pattern that describes the particle’s behavior.

When a measurement is made on the particle, the wave function collapses and the particle’s properties are determined. This collapse can be thought of as a single melody emerging from the interplay of multiple melodies in counterpoint.

So, in a sense, counterpoint can help us visualize the invisible transformation of the wave function into a particle, as it captures the idea of multiple entities coexisting and interacting to create a complex whole.

Convenience

Overproduction of convenience creates codependency. If we produce too many useful things, we create a surplus of people who are no longer necessary or useful to our goalpost changing. Which in turn can create a pool of Übermensch who are dependent on these conveniences and may become less self-sufficient as a result

“Groucho’s quote exposes the paradox of adhering to protocols and values, especially when it comes to honesty and integrity. In capitalist societies, success often requires prioritizing self-interest and competition over ethical considerations. On the other hand, success and recognition may also demand conformity to prevailing norms, irrespective of one’s personal beliefs.

This paradox of values/protocols, coupled with a preference for the dominant economic paradigm over relaxed attitudes, can result in an overproduction of convenience goods to maintain the illusion of progress and prosperity. However, this overproduction can exacerbate the underlying issues we are attempting to address through protocols.”